×
COMPLETED PROJECTS

Paths

Role: Unity Game Developer


Paths is an interactive storytelling game that allows you to choose your own adventure and influence the story through your choices. Explore original and exciting tales. Navigate love, mystery and adventure. Meet new characters and visit new places. The choice is yours, what path will you take?


Paths Official Website - Paths


Development Team: Paths Game Limited

Paths

Role: Unity Game Developer


Paths is an interactive storytelling game that allows you to choose your own adventure and influence the story through your choices. Explore original and exciting tales. Navigate love, mystery and adventure. Meet new characters and visit new places. The choice is yours, what path will you take?


Paths Official Website - Paths


Development Team: Paths Game Limited

Endless Engine

Role: Game Designer / Programmer


A game made during Global Game Jam Wellington. Endless Engine is about a spaceman who is stuck in a time loop trying to repair his engine before it explodes! He must solve simple puzzles and navigate the spaceship for clues to give him a better chance of repairing the engine the next time he loops.


Project Link - Endless Engine


Development Team: Renee Harris, Sanny Orr, Xander Sang

Endless Engine

Role: Game Designer / Programmer


A game made during Global Game Jam Wellington. Endless Engine is about a spaceman who is stuck in a time loop trying to repair his engine before it explodes! He must solve simple puzzles and navigate the spaceship for clues to give him a better chance of repairing the engine the next time he loops.


Project Link - Endless Engine


Development Team: Renee Harris, Sanny Orr, Xander Sang

FESTiMALS

Role: Lead Programmer / Game Designer


FESTiMALS is a two-player party game for kids and parents to play together. Players will take part in a series of fun and competitive minigames. Designed for user-friendly gaming, so parents and kids alike can enjoy it. FESTiMALS provides a way for families to form connections through games.


Development Team: Luke Burrough (Producer/Programmer), Aran Campbell-Hawker (Programmer), Josh Laubscher (Programmer), Luca Rosseels (Lead Artist), Stephanie Cruz (Artist), Jovanna Penn-Reina (Sound Designer), Lucas Haley (Staff Supervisor)

FESTiMALS

Role: Lead Programmer / Game Designer


FESTiMALS is a two-player party game for kids and parents to play together. Players will take part in a series of fun and competitive minigames. Designed for user-friendly gaming, so parents and kids alike can enjoy it. FESTiMALS provides a way for families to form connections through games.


Development Team: Luke Burrough (Producer/Programmer), Aran Campbell-Hawker (Programmer), Josh Laubscher (Programmer), Luca Rosseels (Lead Artist), Stephanie Cruz (Artist), Jovanna Penn-Reina (Sound Designer), Lucas Haley (Staff Supervisor)



Memorit

Role: Game Developer


3rd place in Startup Weekend Wellington. Memorit aims to help people memorise things effectively and more enjoyably by incorporating the use of memory techniques (e.g. memory palace) in a game environment.


Development Team: Logan Kim, Paul Duignan, Jack Duignan

Memorit

Role: Game Developer


3rd place in Startup Weekend Wellington. Memorit aims to help people memorise things effectively and more enjoyably by incorporating the use of memory techniques (e.g. memory palace) in a game environment.


Development Team: Logan Kim, Paul Duignan, Jack Duignan



We wanted it to be a Visual Novel

Role: Programmer


A game made during KiwiJam Wellington. Manage the future of the dinosaur village through the decisions you make! Events are heavily dependent on the choices you make, and luck. Event occurence, rewards, and penalties are all formula based.


Development Team: Xander Sang (Artist), Luke Burrough (UI Designer)

We wanted it to be a Visual Novel

Role: Programmer


A game made during KiwiJam Wellington. Manage the future of the dinosaur village through the decisions you make! Events are heavily dependent on the choices you make, and luck. Event occurence, rewards, and penalties are all formula based.


Development Team: Xander Sang (Artist), Luke Burrough (UI Designer)

Bleeding Neon

Role: Programmer


Bleeding Neon aims to test the player's patience through an extremely long loading screen. The more you click or press buttons, the longer the loading time. The second half of the game tempts people to press buttons. Data such as time spent, number of buttons pressed, etc. are all recorded.


Development Team: Josh Laubscher (Programmer), Liam Kennedy (UI Designer)

Bleeding Neon

Role: Programmer


Bleeding Neon aims to test the player's patience through an extremely long loading screen. The more you click or press buttons, the longer the loading time. The second half of the game tempts people to press buttons. Data such as time spent, number of buttons pressed, etc. are all recorded.


Development Team: Josh Laubscher (Programmer), Liam Kennedy (UI Designer)